Sunday, June 2, 2013

Nerd Butter: LAN Parties

Nerd Butter: For everything, there is a qualifying level and then there is another, superlative, exemplary level. There are many Olympic athletes, but only a few medalists. You might be a sports fan, or you can be the guy in the stadium with baseball stitching painted in his beer belly. And so it is with being a nerd. There are nerd requisites--what I call Nerd Bread--and then there are nerd specialities--Nerd Butter. While just about every nerd should be into Nerd Bread, Nerd Butter is what sets you apart as a nerd of a special caliber. And in the end, it's the specialties that make being a nerd so much fun.

Tonight I'm going to talk about a very special piece of Nerd Butter: LAN parties. Ten years ago, I would've classified these sorts of get-togethers as Nerd Bread, but today it's a concept you have to explain to more and more people, even ones who consider themselves active gamers. A LAN party is an event where a bunch of people bring their video game devices (either consoles or computers) all to one location to play multiplayer matches over a Local Area Network--hence the term LAN party. It's a shared experience where gamers pool their resources together and condense a lot of play into a small amount of time and space.

Back in the 90s and even early 2000s (oh I feel old), LAN parties were pretty much your only safe bet to play most games with full sessions composed of your friends. Few games had dedicated servers supporting online play. Even fewer had more than the most rudimentary matchmaking systems to allow players to meet and gather on whatever servers were available. And worst of all, network connections were so spotty that playing anything more ambitious than a small strategy game was out of reach for a lot of people. Online play was prohibitive gaming for the most part. This was especially true of consoles as recent as the Gamecube/Xbox/Playstation 2 generation, where playing online was a bare-bones, on-the-rails experience without nearly as many options as gamers have today.

So LAN parties thrived as a sort of video gaming potluck. You bring your gaming rig over to a mutual location, usually packing them in side-by-side in someone's basement, and get to play your game in a totally singular experience--large scale gaming with only your friends. Usually there's also a lot of junk food and Mountain Dew involved, too, so it's even more potluck-like in that way as well. Plus, cussing out a twelve year-old over a headset is a poor substitute for being able to punch the person next to you or air-hump their head after a particularly gratuitous win. (What? Not everyone does that?) Today, LAN parties are a lot more rare due to how streamlined online gameplay is, but for a great condensed gaming experience there's still nothing like it. You can pool together 4 TVs and console easily enough, and that might support up to 16 people playing a game like Halo, for instance, allowing a lot of people who don't own the game to get a chance to play in a friendly ravenous environment.

Last month, I hosted a LAN party at my house as a small celebration of having a functionally clean basement for the first time since we moved in to our house a year ago. And if you're wondering, a functionally clean basement in this case means clearing out the den by choking out the game room with stacks of books. We were able to set up a couple of gaming rigs in the den setup side by side, and with our system setup in our living room, we were able to have up to twelve people playing at once. Halo 4 was the order of the evening, as we've all been fans of the franchise and got through our teen years making at least a couple of Halo matches a staple in every party. With a bunch of frozen pizzas and twelve packs stuffing our fridge, and bags of chips flanking it, it was a recipe for a bunch of twenty-and-thirty-somethings to relive their high school and college gaming days.

Flatulence and smack-talk included.

Since we had a pretty good setup for asymmetrical teams, with two experienced Halo players and the rest varying from moderately experienced to sheep-with-guns. We got in a few intro matches to get the sheep worked up and sharpen the wolves' teeth, and then we picked teams for that we stuck with for the rest of the night. And if that's sounds like the sort of social brutality of kids picking teams for sports, that is accurate and by design. I'm a nerd, and turnabout is sweet. Game modes played varied from Grifball to Capture the Flag and Dominion, but we also got in some fun custom matches in as well. Over the weeks leading up to the game night I'd made a couple of custom Halo 4 game and map variants. The one set was an extremely ambitious large-scale map with a variant on the Flood game type. I'd spent hours working on the map and testing quirkier game dynamics. And it pretty much flopped. After getting everyone to try it out they pretty much begged for Team SWAT. The other map and game variant, however, was a much bigger hit. It was a free-for-all game mode where the players where equipped with nothing but gravity hammers and thrown into a small symmetrical arena of death. The tight confines of the space made for great twitch gameplay that actually narrow the gap between the good and the bad players in our gaming group.

But don't take my word for it. Check out this little video I made of some of our game footage from that evening:



Yes, I was the thunderer in brown armor that dominated the match. And no, I didn't pick on the noob players deliberately. I'm not saying I didn't pick on them; I'm just saying I didn't do it on purpose. Also, if the game and map variants look fun to you, search for them online--I've uploaded them to my file share for general use. The map is called "grifophrenia" and the game variant is "grifophrenic". I'm always up for playing more custom matches, too, so if you enjoy them, feel free to invite me to a game some night after 9PM CST.

LAN parties. Good nerdy fun. Nerd Butter.

Saturday, June 1, 2013

Nerd Butter: Cosplay

Nerd Butter: For everything, there is a qualifying level and then there is another, superlative, exemplary level. There are many Olympic athletes, but only a few medalists. You might be a sports fan, or you can be the guy in the stadium with baseball stitching painted in his beer belly. And so it is with being a nerd. There are nerd requisites--what I call Nerd Bread--and then there are nerd specialities--Nerd Butter. While just about every nerd should be into Nerd Bread, Nerd Butter is what sets you apart as a nerd of a special caliber. And in the end, it's the specialties that make being a nerd so much fun.

Starting off a new month, and I can also say that the Facebook page companion to this blog is now up and running. If you want to, head on over to FB and lookup Ben's Nerdery. I'll be putting up photos there--some from the blog, and some from the cutting room floor as I add more and more coverage of conventions and other events. In particular, I've got about 30 pictures under my coverage of C2E2's cosplayers that I didn't get to share in the C2E2 2013 Roundup. Check it out, and feel free to share the pics around your Facebook (or Google Plus) circles to help spread the love.

Today's topic is cosplay. That stands for "costume play" for those of you scrunching up your faces in confusion right now. Cosplay allegedly comes from Japan, because they formalized the portmanteau and made a sub-culture of it. But portmanteaus and sub-cultures are what the Japanese do best, so I don't give them much credit for that. No, costume play has been an informal part of a lot of non-Japanese societies long before they made it sexy and called it cosplay. I'm thinking of the 60s and 70s fans of The Lord of the Rings doing dramatic readings of Tolkien's works in costume. Heck, even Tolkien himself was known to occasionally burst into lecture hall in chainmail and shouting "Hwaet!" to start class*. And this sets aside the western halloween tradition of costume parties and masquerades in general, which are similar but aren't quite cosplay. Cosplay is about appreciating and exploring the characters you dress up as, in addition to being a social dialog between fans. Characters from books, comics, shows, movies, and games are all fair material for cosplay, but comics and games are probably the more common expression at a general event these days. Although I must have seen about 100 Jayne Cobb beanies at C2E2--I even caught a few staff wearing some. Cosplay is fundamentally about exhibiting the fandom that went into the costume's planning, creation, and display, and that makes it different from Halloween parties where the costume is still the secondary identity. That's why it's customary to identify a cosplayer more like an actor playing a role, and it's not unusual to address cosplayers as their characters at cons and events.


Cosplayers approach the hobby from all different angles. Most of the time cosplay begins in relation to conventions. As I'm sure you guessed from my cursory coverage of the cosplay at C2E2, you could go to a convention like that and do nothing but cosplay-related events. Heck, I could very easily have sat outside the event itself and done nothing but take pictures of the fabulous cosplays as they arrived. I'm pretty sure some people did, and I've heard stories of people doing that quite deliberately (sometimes because they've been kicked out, but whatever). At C2E2, I was absolutely blown away by the Ms. Marvel cosplay you see in the gif here, and I kick myself that I didn't get any decent still pictures of her or her sister, who was a perfect Kasumi. I remember seeing them just outside the venue on Friday, and only the rugged lure of Ron Perlman and his autograph kept me going. Which is good, because later I was pretty certain that if I talked to them I'd have made a bigger boob of myself than when I met Ron. I'm pretty sure I made the right call, because Imma stoopid.

Other cosplayers get into it from a performance angle, and since they're dressing up in costumes for photoshoots for modeling or acting anyways, they adapt to the cosplay sub-culture. I find it hard to respect this angle, as some people seem to use cosplayers as a way to milk the nerd community for support and enthusiasm without actually enjoying the nerdiness itself. They also make it more difficult to distinguish regular cosplay from the fetishist elements of it--because a lot of the cosplay that gets noticed these days only gets recognized for being sexy, and many of the other fun aspects of the hobby get pushed aside for...mammalian enthusiasm. Don't get me wrong, I'm a mammal. I'm a huge mammal. I could probably talk mammals all day. But when exhibitionist types insist on reducing cosplay to that level, they also make it harder for people to get into it for just the cosplay and not the sensuality of it.

(You do know what I mean by mammalian enthusiasm, right?)


And then there are those who get into cosplay from a production side--they might get asked to help someone make an element for a costume and in the process get wrapped into the excitement. (Note: you have to be kind of weird to get excited about most of the process of cosplay; most people find the work of it incredibly tedious.) I mean, if you're going to enjoy sewing, prop or wig-making as a hobby in itself, you might as well turn into a service for your fandom too, right? 

In a big way, this last option is my story. I've always loved cosplay and had a vague idea of wanting to get into it somehow and someday, but I never really felt comfortable enough with it to commit myself to it. Then Star Citizen came along (don't worry, that post is coming before the blog sprint ends) and it got a crazy notion into my head. Several crazy notions, but one of which could be helped by getting advice from cosplayers. And so at C2E2 I began talking to the awesome Cosplay4UsAll about their process and ideas, and mentioned my own, and I soon realized that I might be able to not only do the crazy idea I had, but also help them with their own costume. And if I'm going to help someone else make a costume for cosplay, I'd be gorrammed if I wasn't going to cosplay as well.

The very best cosplay, in my opinion, is about dedication, attention to detail, and ingenuity. You take a costume and analyze it. Then you research construction methods, sometimes learning entirely new skills. You pull out all the small elements and make them into something really specific and accurate to the inspiration. And, most of the time, you have to cheat to do so, because the character you're cosplaying is made up and sometimes their appearances are just BS. So unlike a reenactor, who is specifically recreating something that has been made and probably could have its construction eventually nailed down, there's no manual for making an Optimus Prime costume. You just pull something out of thin air and shoot for awesome.




This kid shot for awesome and ended up making me have an absolute guano-insane fit of hoarse-throated screaming. It didn't matter that the contest was driven by audience participation--I would've screamed myself silly out of excitable nerd sensitivity. He may not have been the best cosplayer of the weekend, but he was the most impressive and definitely got the biggest reaction from me and the rest of the audience. And yes, the camera is shaking at the end because my cheese is starting to slide off my cracker.

The other thing that really appeals to me about cosplay is...wait for it...wait for it...the role-playing aspect of the hobby. Yes, it's not an essential aspect of cosplay. A lot of people never step fully into character, and if they do it's only for momentary photo ops. But I love seeing people become their characters when they step into their costumes, and as I start plotting my own cosplay, that sort of stuff is really enticing--romantic**, really--to me.


I'm still in the early stages of cosplay--that is, the entirely fictitious planning and pipe-dream stage. But now that I am announcing it here on the blog, where possibly up to a dozen people I don't know can read it, I am at least somewhat committed to this course of action. Plus, here's a little teaser of what I'm thinking of for my first costume. That's right, I'm going to cosplay as the Ren Faire albino Geralt of Rivia, from the series The Witcher. It's a fantasy series I've been more and more interested in since I bought The Witcher 2: Assassin of Kings for Xbox 360, and one of the first things that really struck me about the game was the gritty and layered costume design. Where many fantasy games make outlandish and out-proportioned outfits for their settings, The Witcher costume design was largely reasonable and inspired by historical outfits. The main hero of the series, Geralt, sported some of the neatest costumes--worn and utilitarian, and not afraid to be somewhat shabby. Which fits the character so well, as Geralt is a raggedy, beaten, and brutalized hero that is so abused that he's virtually inured to it.



*"Hwaet" is the Old English precursor to our word "what", and it also is the first line of many Old English poems, including Beowulf.

** Alright, wisenheimer. I mean romantic in the traditional, emotionally affected and disconcerted sense. Not in the lusty sense. Settle down.



Friday, May 31, 2013

Kickstart: Legos, Epic Tactics, and a Derelict

Kickstart Your Weekend: A series in which I occasionally spotlight Kickstarter projects that are ending soon and deserve a little nerd love. Also, I'll highlight some past projects as well, as you never know when these enterprises are going to turn up again.

Before I get started with today's post proper, I just want to say a few words about the past month.

Thank you. Today marks 31 consecutive days of blog posts, and accordingly it has been the single greatest month in terms of traffic in the history of the blog. In fact, it more than doubled my previous record-setting month in page-hits. I really appreciate the regular traffic, and I'd like to continue to build on this momentum. At the same time, all those hits are still really quite modest--modest enough that I'm not going to share exact numbers just yet. And it required a heck of a lot of work to get there. I mean, I've written a novella's worth of words in the past month--somewhere between fifty and seventy thousand words, I estimate. Now, I'm still working my tail off, but this is a little butt-kick to all you guys who haven't followed or strong-armed your friends to do so (which is pretty much all of you): we can do better. I'd love to see the next month increase the traffic on site even further, and little things you do help with that a lot. In particular, the best two days of traffic in May were when I shared a link to my blog on the Angry Joe Show's comments section, and when a reader shared my C2E2 post on their Facebook page. Both days pulled in more than double the average number of hits I got on most other days. This stuff works, so try it out.

With that out of the way, let's review the status of some past Kickstarter highlights. Browncoats: Independence War finished up solidly, bringing in over $21,000 with an original goal of $16,000. I believe that means all producer-level backers get added to the Companion Registry. Not sure how useful that will be, though, since the Companions Guild won't be created until the socio-environmental collapse of earth-that-is. I wouldn't hold my breath, producers. (No, not really.)

The screaming warrior schoolgirls and man-boys of OVA: the Anime RPG are doing quite well. With over $75,000 right now, it looks like this weekend they will be unlocking their stretch goal for custom dice. Nerds love dice. So you'll definitely be getting a new set of dice with your pledge of $30 or more. If not, there's always the $15 digital level for us cheap-skates. Or, more accurately, those of us who have already blown way too much dough on other projects. But they've still got more than two weeks left, so I bet the project will end up with two hundred grand at this rate. Guardians Chronicles is doing well, too, even if they aren't rising as quickly now as earlier in their campaign. But with their Facebook page getting closer to 1,000 likes, they'll be adding their bald claw-sporting-berserker-not-Wolverine named Rage to those pledging $50 or more. I think they still have a decent chance of unlocking their hundred grand stretch goal in two weeks, so people pledging for the full set have a good chance of getting a lot of exciting goodies, including the Night Squad team, added to their sets automatically.

Deadzone is ending this weekend, and they're a cinch to become Mantic's best Kickstarter campaign, in my opinion. They're over three-quarters of a million dollars in pledges, and I bet they'll end up well over the million dollar mark before the weekend is over. As it is, they've got a Buy One Get One Free deal on their booster bundles, and a similar deal for their individual boosters. And since war-gamers love getting into these sorts of games in a big way, I expect a lot of people will be buying into this game at the last minute. I know I'm thinking about getting some Enforcers as Cerberus troops in addition to Blasto. We'll see what other surprise stretch goals the campaign yields. I strongly suggest you check in on the campaign before it ends on June 2.



Melting Point

What it is: Melting Point is a thirty minute 'brick film' being developed by Jonathan Vaughan. A brick film is a stop-motion animated film made using Lego toys to tell your story. If you don't know what stop-motion animation is, you're probably my younger brother-in-law making me feel like Old Man Winter again. Stop-motion is when you use still photography to take pictures of models, toys, or puppets in minutely changing poses to animate them moving around. And Melting Point is going to be a riff on a cop action flick, in which the leading Lego man is trying to bring down a psychotic pyro melting their Lego world.

Why it's exciting: Way back in the 90s, my brother and I used to love messing around with my parents' VHS video camera. There was no better way to burn through tapes than scratching them up filming our lame gags and then watching them ten minutes later on our tv. One of my great aspirations as a stupid seven year-old was to take my Ewok Robin Hood Prince of Thieves forest village set and film my GI Joe action figures in really bad stop-motion battles with each other. And they were bad--like I would forget to pause the frame and accidentally film my repositioning the figures and then I'd stop the recording bad. Fortunately, those aspirations didn't last long. Even more fortunately, Jonathan Vaughan is going to the trouble of doing a Lego stop-motion video that looks well-written, funny, and really sharply composed. His previous short, Zombie: Genesis, shows a lot of wry humor and talent, and I can't wait to see what he does with Melting Point. His initial support has been good for the first few days, but film projects tend to slow down a lot more than other Kickstarter campaigns, so please visit his campaign and spread the word about it in support of a really ambitious little brick film. Here's his Zombie: Genesis short, followed by the sequel, Zombie: Exodus:






Massive Chalice



What it is: Massive Chalice is a computer game coming out of Double Fine Productions, an indie game studio that funded an adventure game last year that seemed to break open the floodgates for high profile video games going to Kickstarter for funding. The game's action itself revolves around the old-school tactics genre, with players commanding a squad of heroes in defense of the realm. But the meta-game itself that extends beyond the combat and links the action sequences together is a choice-based strategy game. The player takes on the role of an immortal king or queen, building support and employing heroes in their service while also marrying them off to create political families. It looks like a bit of Fire Emblem and Ogre Battle 64.

Why it's exciting: I love cross-genre games. I love tactical games. And I love games that force players to make difficult, subjective choices and deal with the consequences. And I love having the passage of large amounts of time be a factor in strategic game-play. Massive Chalice looks like it's lined up to do just that.



Now I'm going to highlight a project that I was super excited for but that didn't receive the support it needed. There have been several projects that I loved that failed, but I think this one deserves the most post-KS support.

Blackspace

What it is: Blackspace is a unique take on the tower defense strategy genre. For the uninitiated, tower defense is a type of game where the player controls a fixed set of assets that are then attacked by successive waves of enemies. Traditionally, the player builds a series of towers along an approach to a castle or headquarters while orcs or undead storm down the road. In Blackspace, however, this straightforward formula is something altogether different. In this game, the player controls a versatile mining craft tasked with harvesting asteroids for valuable resources. Flying freely around the asteroid in full 3D physics crunchiness, the player gathers resources and tears up the deformable rock surface with mining warheads, and then uses the resources to call in structures to establish a mining facility and defenses on the planetoid.

What happened: I love a good tower defense. Even in traditional strategy games, some of my favorite moments are when I arrange for 'Helm's Deep moments' by setting up heavy defensive positions and waiting for the enemy to charge into my fire. The ambitiously beautiful setting and awesome physics of Blackspace also enticed me. And Blackspace really breaks the mold of tower defense games by making the main landing vessel a veritable bomber in its own right. But unfortunately, the campaign never even raised half of its funding goal of $350,000. Granted, this was before games like Star Citizen and Project Eternity (both earning millions in pledges) showed how massively popular Kickstarter games could be, but I still will never get over the way this beautiful and slick-looking game got overlooked by most Kickstarter patrons. Maybe it was the fact that the game didn't have a super-polished trailer, or that there wasn't much interest in a genre-bending tower defense game, but this is one project I'd really like to see power back up and take off. Follow their website and see what happens when they finish their pre-alpha demo.

Thursday, May 30, 2013

Pimpin' My Blog

Fo' Real

As May comes to a close, the end of my blog sprint is in sight. No, this doesn't mean that I'm ending the daily posts just yet. But I'm now looking at a finite number of ASAP posts and after that I'll be pulling back my posting rate depending on you guys. Note that I said guys: plural. I'm assuming there's multiple of you by now.

Now, when people say they're pimping something, they usually mean they're upgrading it, adding decoration, or showing off its status. In the case of vehicles, they're usually functionally crippling it to pimp it. This isn't what the Nerdery means when he says it, though, because the Nerdery is an anal grammarian. And because when a pimp is out pimpin' his soiled doves* (that's right, I'm going to 19th century lingo), he isn't upgrading them, showing off their status, or even really improving their decoration. He is concerned with getting them out there doing their thing and bringing back money.

I love my blog, but I am so pimping it.

I've done my part--the blog sprint has provided a huge boost in the amount of content on the blog here--and I'm going to keep doing it for a bit longer. I'm also going to start making more use of Google+ and Facebook to promote my blog in the future, so keep an eye out for that over the next few days or so. And I'm dedicating my Google mail account to traffic from G+ and this blog, so if you want to ask questions of me directly, you can do so at "bensnerdery" on gmail.

Now it's time to put you to work helping me pimp my blog--by spreading the word. Now, I'm not just asking you to do this for free. Oh no, this fancy cat is setting rates. And your response will determine how often this blog gets updated once the sprint is over.

Overall in the past, I've been very bad about updating here regularly, but we've turned a corner on the blog and I'm finally regularly scheduling time to write for this site. When I began the blog, and posted much more regularly, I'd been at a different job and working less than full time. I've been at the new, full-time job for about a year and a half, and even though I've had the time, I haven't been spending it updating the blog.


Obviously.

Now part of that was finding my stride in the new job. This job works on an occasionally hectic schedule that I'm only now starting to understand and anticipate well, so that hurdle is somewhere behind me. There's been a lot of family stuff to do, too, since I moved my family of three into a new home last year, and there's still unpacking, cleaning, painting, and a whole list of chores to do that I'd forgotten about during the previous four years in an apartment.

But a big part of what impairs regular blogging is energy and motivation. C2E2 has been a big boost in that department. Some people get motivated and energized by milestones like New Year's Day, but I get pumped by nerd epiphanies like the awesome weekend I had at C2E2. That has been a tremendously uplifting factor in my domestic grind, and I humbly think I can promise a regularly updated blog.

Without being a liar, I mean. Of course I could promise cheddar castles on the moon, but the fact is old Luna is 100% feta, so that'd make me a liar.

But no, seriously, I am going to promise one post per week. I won't commit to a specific day, as some posts will be more timely on a Monday, and others on a Friday, but I will post at least once per week going forward.

What's that you say? "Once a week isn't very much"? Well, I think so too.

So here's the bargain I'll make just between us: you bring me more readers, give me more feedback, and I'll post your brains out. Well, probably not really, but I will post more often. Because I'm a writers are fickle for feedback and obscure signs of remote affection. And I've got less than 10 followers on this blog. Now I know that I have more regular readers than that, but less than 10 is rubbish. You get your friends to read and follow my blog, though, and I'll up my pledge for weekly posts. How does that grab you, eh?

For every digit of followers I have, I will commit to posting once per week.

That's right. So my once per week promise to post is just the starting bid in this online ante. You do your part--spread the word--and I'll do my part--dropping plenty more words and articles for you to spread around. You bring me your nerd-buds; I'll keep them entertained and informed with obscure opinion pieces. Bring me your nerd-curious; they'll love my introductions to all the weird things you love bending their ear about. You send me geeks; I'll convert them over to true enthusiasm for nerd culture. Bring me your mundanes; I'll put on a gleeful spectacle that will charm them even if only so they can wait for an awkward silence and then yell out NERD at the top of their digital lungs.

For those of you who like to follow simple instructions:

1. Follow the site. Following the blog through the link at the top right of the page is the easiest ego-boosting currency for you to pass on to me. Whenever I look at the metrics of my blog, it's the first thing I check. And it never frakking changes. You should really do something about that.

2. Comment and Share. This step is really important to me, too. Commenting lets me know what my readers like and think of my articles, and it creates a sense of community that supports the growth of a blog's popularity. Probably. I wouldn't know just yet. Sharing is the really important part, though. Every time you share a specific article through Facebook, Twitter, or Google+, I get a notice that it's been shared (ego rising, Godzilla-like, from the churning seas of nine-to-five drudgery), and more importantly, it gets reposted for all your buddies to see, which is likely to result in a little more of #1.

3. Harass your buddies. Nicely now. I want to sleep peacefully over this. But the odds are that you know at least a couple of dorks who would like my diatribes and silly memes, and the odds are really good that they've never heard of this blog before. Like really really really good. Like Thor's-odds-against-Superboy-in-a-prison-fight good. So do what's necessary to get them to read my blog and see what happens.

Put me to the test. 10 or more followers and you'll get bi-weekly updates. 100 will get you three posts per week. A cool kilo of nerds in my pocket, and I'll drop four posts a week. Get me OVER 10,000!!! and I'll give you five posts a week, making this thing a whole other phenomenon.

So there it is. The blog gauntlet has been thrown down. Refer friends, comment on my posts (truly, they help generate more interest and community in a blog than you think), and get me those followers.

Do it. I dare ya.



*for those of you who don't know your cowpoke jargon, 'soiled dove' is an 1800s slang for a prostitute.

Wednesday, May 29, 2013

Saturday Morning Fatherhood...

...Is Bachelor Hell

I love being a dad.

I need to start off with that, because this post might make you think otherwise. Starting with a title that asserts that parenthood is where bachelors go when their wicked days are over doesn't help either, I'm sure.

Raising a toddler is like living with a super-villain from a really bad, cliched comic-book. You start out with an origin story whose popularity is directly related to a gory and outlandish event. In this case, it's the miracle horror of childbirth. Then, you have the super-villain's pathetic phase. This is when his clothes don't match or fit, he's too inept to do anything much except try to snatch whatever falls in his lap. He's bad at it, so you don't give it much thought and you don't crack down on him too hard.

You put him behind bars, which is a big mistake.

In comic books, imprisoned super-villains fall into two categories: those who brood and wait to be broken out, and those who become more powerful and dastardly, crafting terrible plans and developing new strategies, and eventually break themselves out.

Toddlers are like that villain when he's figured out the guards' patrols and has lined up his heroic nemesis' weakness. They learn the combination of the cute d-bag and exploit it without mercy. You try to establish a routine or interrupt their plans, and they devastate you with an impromptu red-faced hissy fit, tossing and turning on the floor. This will often happen in public, because toddlers--like burgeoning super-villains--love to have an audience of idiot innocent bystanders. Also like in the comics, the innocent bystanders will stand around and watch rather than help or get out of the way.

"Raising a toddler is like living with a super-villain from a really bad, cliched comic-book."

And every good super-villain prides himself on ruining the hero's most special moments. Killing their romantic interests is usually a safe bet for the comic book antagonist, and a savvy toddler will try to do the same between mommy and daddy. The constant assault on the daddy's literal progenitor is usually a great and easily repeated way of doing it, especially when coupled with the NRBB--No Reason Bedtime Bonk. That's when you're in bed, and your loving wife innocently invites the toddler in just so he can smack your junk before bed. Or better yet: to start your day. It's a real Folger's moment: "The best part of waking up is drop-heel to your nuts."

But the thing that is most precious to the father of a toddler: Saturday morning. The chance--or rather, the illusion of a chance--to sleep in is one of the most dizzyingly sweet rewards you can get after a long week of working, daddying, and nerding. And the boy envies that most of all. He sets his sights on your Saturday morning, puts wheels in motion, and without fail your precious sack-time is twisted into a morass of growling threats and red-faced mortal combat.

"...toddlers--like burgeoning super-villains--love to have an audience of idiot innocent bystanders."

For instance...

A few months ago, I was stupidly innocently under the impression that I might get to sleep in on a Saturday morning. My dearest went to work early that morning without waking up The Boy, which I took to be a good sign. (Comic book wisdom: not getting any recent reports of activity from your arch-nemesis is always a bad sign.) Then, when seven o'clock rolled around he made his strike, opening with the familiar cute-jerk combo:

"Daddy. Up. Up Daddy."

Ugh. I rolled over and flopped a stubbornly-still-sleeping hand towards my cell-phone-cum-alarm-clock. I only wanted to sleep until eight. Just an hour more... I rolled over an glared a twilight-myopic Telltale Heart eye at the door and the imagined baby assaulting my sleep, saying:

"B'cky! Jus' gimm 'ther m'nut sleep!" My face was still buried in the pillow, and my mind still trying to latch back onto my recurring Terminator dream.

"Up. Up. Daddy. Up." He said insistently, but without variation.

I shut my eyes. If he wasn't going to raise his voice, cry, or start doing damage, I was just going to phone it in, too. My eyelids shuttered and rolled me back into the skull-infested future where only I could save the girl from the endless hordes of stupidly slow zombie-machines. Du-dut-dut...du-DUT! Du-dut-dut...du-DUT!

My eyes snapped open. I sucked in breath and felt my chest seize in Dad-panic.

I don't hear anything.

"No, no, no, no," I babble as I flop out of bed and tilt on unsteady legs to the bedroom door, without glasses or any clothing other than socks and my Captain America boxer-briefs. (Yes, I have a pair, and yes you can see them.) I swing it open: oh good--his door's still closed. But there's plenty of danger in his own room for The Boy to find, and I needed to check on him.

"Comic book wisdom: not getting any recent reports of activity from your arch-nemesis is always a bad sign."

I open the door and see my son. Naked.

"Pshew!" The Boy says, throwing both his hands forward in an Iron Man dual-repulsor blast.

A gullible and sleep-derived lunatic, I fall into the trap and smile at my cute, R-rated Marvel fan. Then I go to the side of his crib to scoop him up and put some decency on him. I step into a puddle of pee on the carpet beside his crib. Pretty fresh, too (I'm ashamed to say I know), because it was still a puddle and sitting more or less on top of the carpet--all the better to soak into my socks. Then, as I overcame the urine-shock and went to pick up my son, I noticed a brown smudge on his crib sheet. And blanket. And an overturned, wadded up diaper.

I trembled in horror as my nose testified to the chilling truth. My son, who was now sweetly cuddling against me, with both arms wrapped around me and his head on my shoulder, was covered in excrement. From his jaw to his pudgy toes, he was a giggling smear of poo. And there were chunks that were big enough to rub off on me. Now, I couldn't very well let him go--I wasn't going to have him Cat in the Hat Comes Back his pestilence all over the house--so I had to hold him tightly against me with one arm while the other stripped off the crib bedding and tried to clean his mess as best as I could. And meanwhile, my suddenly affectionate son decided to rub my hair.

Oh yes. Mine is a truly diabolical son.

So we hopped into the shower together and shared a good cry while I tried to put to rest this insidious dream of a nice Saturday morning.

What's more, later investigation revealed that the pee had not gotten within the confines of the crib at all. The pint-sized mastermind must have pooped, stripped his diaper, rolled around, and then stuck his winky through the crib bars to deliberately pee onto the floor where the dreaded Daddy would stand.

Super-villainy most foul.

Tuesday, May 28, 2013

The Speaker for Grandpa

Yesterday was Memorial Day, and though I already posted about the holiday this week, I have a bit more to say that strikes a much more personal note. But before I get started, let me offer two warnings. This post is something of a conceptual spoiler for Ender's Game. It's not a particularly bad spoiler--nothing you wouldn't get from reading the back of the sequel Speaker for the Dead--but if you are very spoiler sensitive, you may want to skip today's post. The second warning: this post is rather more serious than most of my articles on this blog. If you're new here, this post is an important link in the chain of my blog, but it may not be representative of the tone and content I strive to achieve here. I suggest reading some of my posts from this past weekend instead to get a better feel for Ben's Nerdery.

Seriously now, the spoilers shall flow. And probably also some sissy tears. You've been warned.



I've talked a little bit in the past about the profound impact Ender's Game had on me as a young fan of science-fiction. The drama and the kid-centric cast, the strategy and meditative tone, the spectacle of the battle room and the culture of the school, all helped it to affect me greatly. But nothing moved me quite so much as the concept of the Speaker for the Dead. The concept is introduced after Ender completely annihilates the alien Buggers threatening humanity and is confronted by the psychological immensity of what he did while conversing with the last queen of the entire alien species. It's a philosophical breakthrough for Ender, for the Buggers (Formics, to be politically-correct), and for the masses of humanity who read the Speaker for the Dead memoir and establish a cultural role around it. It's a cathartic moment of truth and acceptance, where Ender anonymously pens the misunderstanding from the aliens' point of view and in turn dispels the hatred, fear, and confusion left in the aftermath of his own actions. His work isn't just accepted as a way to honor the essentially-extinct Buggers specifically, it's also promulgated throughout human culture as a typical role at funerals. The Speaker for the Dead is a sort of investigator invited into the lives of the bereaved, hunting for truth and clarity. The Speaker isn't concerned with honoring the dead with flattery, but with objectivity and scrutiny, and when they speak at a funeral they share a sort of homily that conveys who the deceased really was--including their flaws, their secrets, and their impact on those around them. I find it a profoundly moving concept, and one I've carried with me for almost 15 years now.

Some time ago I mentioned a rather unpleasant experience where my wife, toddler, and I took a flight out to California. That weekend was for my grandfather's funeral--the last of my grandparents, and the one I've always wanted to understand and know the most. I never really got to know him all that well, but his legacy permeates my mother's family and everything I am today. And I can't think of a better time to be his Speaker for the Dead than the day after Memorial Day. It's worth pointing out that I'm neither objective nor an investigator, and I do want to honor my grandfather's memory with love as well as truth. So while I'm a poor Speaker in that sense, this needs to be said and would never be said by anyone else.

"Seriously now, the spoilers shall flow. And probably also some sissy tears. You've been warned."

When I talk about Grandpa, let's get an outrageous assertion out of the way: he's a greater hero than Captain America. I don't just refer to his heroic service in World War Two, but also to his legacy as a father and later in life as a stubbornly social and outgoing person. For the faults he certainly had--the ones I recall and the ones I'll never know about--I truly wish I was more like him, and I'll always feel like every mistake I make is falling short of his example.

Grandpa grew up in a patriotic family of four high-spirited brothers and three sisters. Each of the brothers were named after a president of the United States. No kidding. Grandpa was the second youngest of them, but that didn't prevent him from joining his older brothers in fights that always sounded to me like sober bar brawls. Their father also supported Germany in the 1930s, and as Grandpa's oldest brother saw the way politics were going at the end of 1941, he took it upon himself to set his brothers straight: they should not talk about their father and his political views to their friends. They would disown him on an ideological level. Grandpa was maybe 14 at the time. I can't fathom what that was like, and I thankfully will never have to. My greatest divide with my father is over watching subtitled movies.

Not only did my grandfather distance himself from his own father's views, but in 1944--at the age of seventeen--he enlisted, underage, into the United State Marine Corps, trained at Camp Pendleton, and was shipped out to fight in Okinawa, Japan. He fought throughout the close of the Pacific campaign, and in the process he brought back his share of incredible stories, scars, and a spiritual side delivered through an artillery shell. A side he certainly never had as a brawling German boy in Texas. He'd been sitting in a foxhole in the Pacific, huddled in the dark of night as bullets sprayed the area and a heavy barrage of artillery was tearing shrapnel through the air. He'd say that the artillery would come down in these arcs of ground-shaking explosions across the landscape. Boom. Boom. Boom. Tracing lines of craters as they demolished men in their foxholes. And he could here a line of death coming towards him, the shells raining down closer and closer to his position. Boom. Boom. BOOM. Thud. Just as the shells had zeroed in on him, a dud landed just feet away from him, within his own foxhole. And that's when Grandpa decided to talk to one of the chaplains in his unit.

"The Speaker for the Dead is a sort of investigator invited into the lives of the bereaved, hunting for truth and clarity."

He became a marine chaplain's aide, later going to seminary to become a Baptist pastor and raise a family in Southern California after the war. He married and had five children living in California. And then he got divorced, stepped down from the church he'd been ministering to, and moved to Texas. I never knew much about this more than what I just shared. Something happened, and growing up I knew never to ask my mother about it--a sage decision based on how she'd cry whenever I tried to pin down details. And as my Grandpa married a woman my mother's age in Texas and had three more children, the assumption in my mind growing up had always been that he had done something. He left, he abandoned my mother's family when she was in college and her two younger siblings still at home.

My mind naturally inserted slander to connect the dots of what I knew had happened and what must have led to it. There was no malice in it, and I wasn't even that far off in my conclusions, but they were still just assumptions, and I had nothing to put in its place in my perceptions until I was twenty-six years old. And even then, my mother could only share it with my wife--I've never heard the details myself. My Grandpa had been having affairs, and between his own guilt and the rumors, he soon was asked to leave the church in the midst of his marriage breaking up. With my grandmother raising the children, I suppose it was all he could do to get away from the stigma to head back to Texas, where he'd grown up.

My grandfather aged and lived his life in Texas, quite separate from the rest of my mother's family, for some time. I wouldn't say he aged gracefully, but he aged exuberantly. He rode horses and played pranks and was always a social bee. He got divorced a second time, had a couple of heart attacks, and finally a stroke drove him from his home in Texas back to California to be attended by his eldest daughter. I'd visited him a few times in Texas and knew him then as a head-strong crazy driver, a witty back-talker, and spoiling push-over who couldn't say no his younger kids or his grandchildren. But it was only after the medical problems, the wandering through his empty house and helping pack up his belongings, that I started to get a picture of the man. He was proud, ashamed of getting old, and had trouble letting go of the insanely fit young fighter he once was. The war still haunted him, especially so later in life as his health and focus declined, and above all he never stopped loving everyone he met. We'd be at a restaurant and he'd strike up a conversation with a bus-boy or try to hook the waitress up with my older brother. He never had trouble seeing the person behind the role or the function society placed on them--he always saw and addressed the individual in front of him.

Not long after Grandpa's stroke the World War Two memorial in Washington, DC was completed. My aunt and cousin brought him out to DC, where my family met them and spent the weekend touring the capital. Grandpa was only able to walk a few steps at a time, and even then he needed someone to hold onto him and keep him balanced. If no one was attending him, he'd lean progressively further and further forward, his short bow-legged strides becoming a faster and faster shuffle as he'd inevitably fall over. My cousin was a high-schooler at the time and she'd never exactly been built for helping one hundred sixty-pound septuagenarians around, so I took it upon myself to be his wheelchair chauffeur (and walker when he got too stubborn to point). I was eminently proud of myself that weekend. Not for the service itself, but for being attached to a man that I'd respected so much--and in a place specifically geared to honor him. I was his color guard--a slack, unfit civilian in glasses to guard a hero from Okinawa from falling on the concrete.

"...a head-strong crazy driver, a witty back-talker, and spoiling push-over who couldn't say no his younger kids or his grandchildren."

When we got to the memorial itself--the field of gold stars projecting out from the marble arc--Grandpa just had to get out of his wheelchair. Wearing a light jacket and USMC WWII Veteran cap, his arms and legs quivered as he pushed off of me to come to the best state of attention he could manage. His eyes slowly surveyed the memorial, and by that point I was certain that each one inspired a vivid memory from the war--and probably also of a time where his body wasn't constantly betraying him with frailty. Then he saluted, and stood a little bit taller. I held my hands just below his armpits in case he started to lose his balance, but he held that salute for what felt like a good minute before slowly going back at ease and wobbling back into my arms. Drained, he sunk back into his wheelchair, probably as out of breath from the emotions as from the exertion itself. My whole family was worked up at that point, and my mother and her sister were gushing over Grandpa and hugging him when a woman a little bit younger than my parents came up to him.

"I'm sorry, but could I just say thank you for what you've done?" she asked. "For serving this country?"

Now, I have a defiant streak in me a mile long, and this was after I'd read The Things They Carried, so I felt an urge to go Tim O'Brien on this woman. "For what he's done? What do you know about what he's done? You want to thank him for wearing a cap and looking like a sad old man, a great photo op, but do you care about what he's thinking right now? Probably hating that the prime of his life is tattered by these traumatic memories, that memories of youth for him are memoirs of death? I'm sure him being here, weak and emotionally raw, just makes your day, lady. A real nice visit to the World War Two Memorial..." But Grandpa was a better man than me that day.

"I was his color guard--a slack, unfit civilian in glasses to guard a hero from Okinawa from falling on the concrete."

"What's your name?" he asked, weakly shaking the woman's hand as she started to well up with tears. He then talked to her, and asked if she had any family who had served. I don't remember her replies, but I remember the way Grandpa, in a moment where I could only imagine feeling bitterness and resentment, took the time to talk to a random stranger and focus on making her feel good. Of course, we were surrounded by women at this point--the stranger, my cousin, my mom, and my aunt--so making her feel good meant that they all started sobbing while I stood amazed at the long-suffering smile on my grandfather's face.

That was nine years ago.

Since then I'd made countless pledges to chronicle Grandpa's life--to sit down and interview him while his senility still left him a spry conversationalist. College stymied that for a little while, and then his health slipped. He lost the ability to reliably focus on phone conversations, and the last time he visited, five years ago for my wedding, he struggled to keep conversations going at the best of times. I prayed that he'd get better, and swore that when he did, when I could interview him, I would write down his story, in his words, and know the man.

He never got better. And then, years later when I brought my family to his memorial service and held my son while talking about my hero and a man he'd never meet, it struck me how unfair it all was. That I'd never hear these stories in his own words, never learn how a German scrapper from Texas ever became such a mild and playful pastor. Never how he endured the shame of his own weakness and divorce, or what he was thinking when he first enlisted. Instead, he's dead. Dead and gone to a better place. And I'm left with only a vague composite testimonial instead of a relationship with my grandfather. I want to be bitter, to indulge in it. But then I think of that day in DC. I think of those feet shuffling in worn loafers across the concrete, and the way his stride would get faster and faster and then finally his knees would buckle under the strain of his pace. And on that February day, as I listened to family talking about Grandpa, I understood the man: he wasn't falling. His body may have been feeble, but he never lost his eagerness, that sparkle in his eyes that was just as likely to come from a visit from his nurse as talking to a janitor at his hospital. He had limitless energy, and that shuffle wasn't a fall--it was him rushing. Always eager, always wanting to set his own pace. And even in the end, when I'm sure it seemed like he was falling to the limits of his body, I know my Grandpa--he was just in a hurry.



I know this has been a long post, and I appreciate anyone who's read it through this far, since there's been scant humor or conspicuous nerdiness. But in being the Speaker for my Grandpa, I want to share with you a little bit of what drives me as an individual, a father, a son, and yes, even as a nerd. You see, Captain America is a great cartoon figure--a stylized and gratifyingly entertaining symbol of the greatest generation. But Grandpa, he simply is the greatest generation. He joined when everything stood against him and fought just as bravely as any man did. Then he went home and lived a life and fought a thousand other battles. He won and lost some, and even his family misunderstood him, failed to appreciate him, and abandoned him at one point or another. He still failed, still loved, still tried, and still reached out to family, friends, and strangers with a warmth I will never fully understand. He was a fighter. He was a flawed man. He was a soldier. Grandpa.



I hope you had a great Memorial Day. And I promise more snarky humor and frothing fandom tomorrow.

Filmatleven.

Monday, May 27, 2013

Movie Web Monday: William Sadler

Movie Web Monday: Each week, I'll look at a specific actor's roles across three good movies. The third movie will in turn tie into the first movie of the next week's actor, whose third movie will continue the pattern. I will go through actors and movies at this rate, with the following limitations in mind: every movie(or television show) invoked will be one I either own, or wish to own; no movie or actor will be invoked twice. So sit back and enjoy as you fall into the nerdery's movie web. (Oh, and I'll try to keep spoilers to a minimum, telling you just enough to know if you'll enjoy the movie)

Today's entry in the Movie Web is William Sadler. A great actor with a long pedigree of powerful supporting roles, he most recently showed up in Iron Man 3 as President Ellis. You probably are more likely to recognize him from Die Hard 2 as Colonel Stuart, though. The movies I've picked for him today, though, have him run the gamut from convict to sheriff to a broken man leading a lynch mob. Yeah, he rounds the bases of the D&D alignment system, I guess.

William Sadler: Lawful-Go-Round

Movie: Shawshank Redemption (Own it)

While Tim Robbins and Morgan Freeman's characters take up all the limelight of the Shawshank Redemption, they are supported by great performances and key supporting characters. Not the least of which is William Sadler as Heywood. While Freeman's character Red is the plain-spoken cynic and man of means in the story and Robbin's Andy Dufresne is the spirit of hope, Heywood comes to the fore of the supporting characters as the most believably constructed of the inmates. Red and Andy are the salt of the earth in two very different ways, both essentially pure and useful in the plot of the film. Opposite them are conspirators, murderers, and rapists. It'd be easy to dismiss the movie as a bipolar and ham-fisted reality tale if it weren't for Heywood and the other inmate friends of Red and Andy he tends to frontline. Heywood is crass and funny, thick and selfish, and pathetically under-educated. From the get-go he's intense and shows a cruel streak as well as an angry sensitivity, as he sways to angry, loud threats at Andy after chirping happily:



Sadler's realization of Heywood--for me, anyways--is one that is much more reasonable and genuine feeling than many of the other almost allegorical characters. In some scenes he seems like the scum of the earth, and in other he's a quivering reactionary trying to protect himself or follow the lead of Red and Andy. And, perhaps most importantly, there's a consistency to his character that doesn't require a neat explanation for what has happened to bring him here. Sadler's Heywood is the perfect support--a believable part of the background, but also a snappy and self-actualized character.

Television Show: Roswell (Rent it)

Alright, let's get this out of the way right now: yes, I watched Roswell. I'm even (gasp!) enjoying re-watching it via Netflix Instant Watch. My mom got me into it when I was thirteen, and I gotta say, when you're a young teenage boy and your mom tries to get you to watch a vaguely sci-fi show starring young Katherine Heigl and Emilie de Ravin, you don't argue. You just enjoy the show and capitalize on being one of the only freshmen in your high school to actually be willing to gossip with girls about the latest episode. Also, I totally thought Tess got a bum rap and they should've had her end up with Max instead of retconning her into a monster. And for those of you who don't know: Roswell was an angsty teen-oriented show in 1999-2002 based on a book series that followed unusual kids who happened to be the survivors of the famous crash in New Mexico.

With that out of the way: Tess' ridiculous and unbelievable transformation aside, William Sadler's character--Sheriff Jim Valenti--was by far the show's most dynamic and well-developed character. As a local law enforcement officer and shamed son to a known alien-hunting kook, Valenti begins the show as a sort of above-board antagonist. While a lot of the plots involved conspiracies and layered secrets, he tried to pin down the paranormal out of a jaded need to wrench the truth out of Roswell in an unspoken need to validate his father. It worked really well, and as the show progressed he became something of a white knight for the teenage protagonists to rely upon. The transformation came in quickly at the end of the show's first season, but it flew really well as Valenti's frustration with official cover-ups and deception pales in the face of his own instincts as a father. When head alien embrid (that's emo-hybrid) Max saves Valenti's son, he realizes that the truth is far less important than his beloved son:



Sadler's single dad portrayal is wry and endearingly pathetic in a middle-aged sort of way. Some of my favorite mundane moments in the show (other than alien bruiser Michael's love affair with the movie Braveheart) was when Valenti would showcase his band of fellow 40-somethings: the Kit-Shickers. That, and when he became a surrogate father to double-outsider Tess, he perfectly played up the awkwardness of a father and long-time bachelor trying to cope with having a darling princess in his life. It was sweet and adorable, and they shouldn't have ruined her character by suddenly having her be a Lannister-esque brain-melter. Dumbdumbdumb. They ruined at least half of their characters in that badly-devised plot twist and all just to justify the stale Max-and-Liz-forever romance that couldn't carry itself in light of Tess' importance.

Alright, I need to stop now. Valenti: good. Tess: adorable. Liz: dumb interstellar dynasty-wrecker.

Movie: The Green Mile (Why the heck don't I own it?!)

The Green Mile is another prison-movie masterpiece based on a novel by Stephen King--I mentioned that Shawshank Redemption is based on a Stephen King novella, right? Oh well, it is. Starring Tom Hanks, David Morse, and Michael Clarke Duncan, it's another beautiful installment the roster of movies about human hatred that nonetheless elevates the spirit. Man, that sounds like a crock if you haven't seen it. But it is true. Set in the 1930s in a death-row cell block, Tom Hanks' character guides his fellow guards through their duties with a certain amount of pomp and dignity that helps give doomed men hope, and all of that before they receive an inmate convicted of disgusting crimes with a supernatural aura. It's funny in a I'll-kill-him-right-after-a-punchline sort of way, leaving you feeling almost guilty for how much you enjoy some moments of such a tear-jerking melodrama.

William Sadler's role in The Green Mile is brief, and you probably don't remember him in it unless you have a celebrity NavComp AI for a brain. Like I do. The father of the two murdered girls that gets pinned neatly on the simple John Coffey, he has to play a huge variety of emotions in a short span. Breathless exhilaration as he assembles a search team and irritably coordinates with his wife. Helpless defeat as he realizes that they're already too late. And blind, futilely-misguided rage at a man more hurt by being close to damned innocence than mere beating could ever achieve.



It's an understated note to leave the Movie Web on, but considering William Sadler's laundry list of supporting roles, that's probably exactly the right way to end things.

Until next week.

(I think I mean that literally--I think I'll continue the blog sprint through this week and next. But don't freak out if it's not there after all.)


Movie Web Monday will continue next week with a new actor, picking up with some other prolific player from the last movie listed above.