Showing posts with label Budget-Nerdery. Show all posts
Showing posts with label Budget-Nerdery. Show all posts

Wednesday, May 1, 2013

Blog of the Dead


There are basically two types of blogs*: blogs that get updated regularly, creating a steadily growing pool of content that gains a popular life of its own such that it gets regular traffic even with less frequent updates, and blogs that stagnate, creating an embarrassing void conspicuous to the new reader that fails to impress that this blog is worth regularly following. Ben's Nerdery has always aimed to be the former.

So, what's been going on? Well, most recently, my family went up to the Fire and Ice Convention in Manitowoc Wisconsin for our second annual family outing there. Less recently than that, I had the bliss of wrangling a 23 month-old in an airplane for a 5 hour flight to LAX.

Woo.

Hoo.

Least recently of all--as in, last frakking October--I became a handynerd (one standard of deviation away from being a handyman) and had a zombie birthday party. Zombies, I tell you! It was a low-key, smallish party--mostly because the official invites went out late and people are turds--but we had a lot of fun. The party invites were themed to look like an emergency evacuation notice, and we made treat 'bags' that were themed after Left 4 Dead medkits.

A quickly thrown-together invite made during a lunch break or two.

Feel free to use this for your own zombie parties and games, writing in scrawled personal details in the blank space. I put in the party specifics in those spaces, using a font to make it look a bit like hasty handwriting. The medkits were simply boxes of folded cardstock, with a few themed treats inside. Everyone got a P-38 can opener, as well as: a tube of M&M Mini's labeled Phalanx--the zombieism placebo from World War Z; breathsavers with a wrap to look like shotgun shells; Tic-Tacs labeled 'Pills here!' with the Left 4 Dead logo; road flare Rolos; Fruit by the Foot bandages. It made for neat things to give out to guests that didn't really require too much work to do individually but definitely made the party theme come out. Everyone at the party except my beloved waifu dressed up as either a zombie or a survivor. I dressed up as a zombie, with moderately successful effect. 

Check out my friggin' Skeletor hand

Alright, so I feel a little lame that A) my costume was done about 15 minutes after the last minute; and B) it incorporated none of the crafty self-made ideas I'd been pondering over the previous weeks. However, it was a quick mess to slop on and fairly easy to get off, and was moderately cool-looking for the minimal hassle, in my opinion. The neck-bite kit's latex was a little fiddly and didn't feel too secure even after waiting the recommended 10 minutes. Then again, I'd hardly want to spirit gum my neck. The other big feature of my outfit was the teeth--hard plastic denture thingies as opposed to the cheaper flexible kind. Great googaly-moogaly they were uncomfortable. In addition to rubbing a sore against my upper left gums, the inside of the dentures kept pooling with saliva, leaving me in a state of partially drowning in my own fluids. This may be good for establishing the torment of the living dead, but I think I'll pass on it in the future.

Of course, that didn't stop me from saving them--just in case.

Little Shawn was too tired for photos that day
My son, dressed up as a certain zombie-smashing protagonist who's got red on him. I'm a big fan of Shaun of the Dead, and I wanted to see my little blond-haired boy running around thumping zombies with a mini cricket bat. Unfortunately, I couldn't find a safe cricket bat to buy for him, and I didn't have time to make one, so he went without. The little guy really impressed me with his development, though, displaying hyper-advanced cognitive functions by frakking narcing on me.

See, I was the one in charge of his costume, so before I zombified myself I threw some fake blood in his shirt pocket. As soon as my plucky electronic store clerk saw the thick red stain start to seep through his shirt, he began to mutter and moan. I dabbed it around into an ever-increasing mar on his white shirt, and accordingly the pint-sized party-goer began to sputter and pout, face wrinkling as he let me know that he thought the situation stunk. Once I'd finished and I suggested he go show his mother, he pounded on the bathroom door until she came, stamped his feet, and angrily accused "Da!" as he displayed his ruined shirt. Ah, memories.

(By the way, narcing is an example of advanced cognitive function because it established a layered taxonomy of thought, ethics, recourse, and guilt. He recognized I was changing his shirt in a lasting way, decided that it was not the way it should be, told an authority figure, and then proceeded to assign blame to the guilty party--me. That's m'boy!)

Now, there's a question that I've probably been asked a couple of times a year for nearly a decade now:

What's it with you and zombies?

Well, as grammatically suspect as that question is, it's one I'm fully prepared to answer. I've been enamored with the walking dead ever since I first played Myth in 1997 and saw a cut-scene featuring a mob of undead Thrall lurking at the bottom of a river, waiting to surface and overwhelm a nearby town. That visceral image is ever-present in my appreciation for the genre, and it is emblematic of the themes of the genre that grab me and never let go. Now, I also happen to be a zombie snob, and that goes to the point that there is one 'true' type of zombie and everything else--while it could very well be enjoyable--are deviations from the master zombie. This master zombie is a biologically and irrepressibly infectious creature that is devoid of a traditional human metabolism except for dependence on a central nervous system, possessed only by the urge to spread itself, which appears to be through cannibalistic attacks. So it's the World War Z zombie that I'm talking about here. The book, not the disrespectful absurdist movie (expect more rants on the movie in the future). These shambling zombies have no reliance on blood, tissues, or organs other than the brain, they desire to infect the living purely for the sake of viral reproduction, and they are limited by the rigamortis of their dead hosts. I'll doubtless go into the logistics and storytelling rationale of the superiority of this zombie iteration later, but for now I'll just gloss over the definition and skip to the essence of the question: why I like zombies.

I'm not a fan of gore for it's own sake. Sure, I've watched every episode of Deadliest Warrior wide-eyed several times, but it's not the visceral violent spectacle that draws me to the zombie genre. It's that zombies are an indictment of human frivolity--or at least modern frivolity. Zombies are the sort of enemy that a rational and stoic human should be able to handle, whether in a modern or primitive setting. But yet the zombie--even if slow and simple-minded--manages to plod onwards and devour the resourceful but terminally-flawed humans.

As Simon Pegg said in an old article from 2008, zombies are supposed to be a manifestation of death itself: plodding, slow, unsophisticated, and only slowed or delayed by technology--never completely vanquished by it. But a good zombie yarn also condemns its characters to a degree, because after the initial outbreaks victims to zombie attacks almost always deserve their deaths. They die for curiosity, overconfidence, lack of cooperation with their fellows, or a general unwillingness to live in the post-modern world. That last part is a critical component of the survival aspect of most zombie stories since their 80s resurgence, because modern leisure has divorced most of us from useful, practical skill sets. And as such the struggle to become self-reliant and useful is a fixture in stories that have protagonists that are shop clerks (as in Shawn of the Dead), bike messengers (28 Days Later), Best Buy associates (Dawn of the Dead remake), game-playing shut-ins (Zombieland), and so forth. All of these characters need to learn hard, fast lessons and reform their character to survive. Static characters don't fare well in these movies: one gets torn apart and pot-lucked in Shawn of the Dead, another served up as an a-la-car zombie-snack  in 28 Days Later, one shrill one gets chainsawed in half for no frakkin' reason in Dawn of the Dead, and finally a famous one is shot in the chest for surprising an unassuming loser in Zombieland. In the novel World War Z, this point is especially elaborated in one chapter in the post-zombie West Coast of America. In it formerly rich white folks in America sit down and learn gardening and cooking raw ingredients from people who used to be their landscapers and maids. It's a fabulous message that gets lost as zombies become a faster, sillier threat.

Now you'll notice that all of my examples except Shawn of the Dead feature fast zombies (or 'infected' in 28 Days Later's case). This is deliberate, as these movies' focus strays toward gunplay, simple-minded action, or purely human threats. The dilution of the zombie's identity as a slow-but-hard-to-kill threat makes it less nuanced and requires you to move away from them as the focus of your story. People are more likely to die for reasons outside their own control and culpability, and the zombies themselves make less sense. I think it's pretty well-represented by the zombie evolution you see in the Romero remakes, where zombies are not only fast but become smarter over time to the point that they have individuals and leaders in Land of the Dead. And they keep waffling between alien, supernatural, and biological explanations as none of them are satisfactory ways to justify having fundamentally super-powered zombies that are fast, smart, and resilient to the loss of all but one organ. And most of all, these stories have to cheat to establish the initial world-wide infection levels needed to make a good zombie story. People just wake up one day and they're everywhere. How? With zombies that fast, that obvious, and infection turnover in terms of minutes or seconds, how could a zombie even get aboard a plane, let alone make it to cross an ocean from one continent to another? The transmission of a disease takes time, and the longer an infected host can move freely about a population, the more likely it is that the disease is going to spread. Fast zombies just aren't effective as a contagion because they are too deadly a threat as individuals--which also means that fast zombies are more likely to destroy a victim rather than let a wounded victim escape to infect more friendlies.

And there you go. A long, long overdue post that combined a few crafty ideas and a long-winded ramble on my stance on the zombie issue. And it took only...4 months? Don't worry, though, as my love for zombies extends to this deadly quiet blog, and I've got quite a few special things in store for you over the coming days.


*As much as any dichotomy can be true, that is. In algebraic terms, you can only say there are two types of things: A and not-A. More specific dichotomies are usually either simply false or misleading simplifications.

Monday, February 27, 2012

Budget-Nerdery: Fire and Ice Convention

Budget Nerdery: I've often said that nerdery is about enthusiasm. And let's face it: enthusiasm can be expensive. Fortunately, experience is often a good way to help curtail expense and find great ways to enjoy yourself, indulge a lot, and still spend only a little. So let me share some experience so you too can enjoy similar hobbies without spending too much. That is, without spending more than is necessary...you still might spend a good deal, but that's not my fault.

This past weekend, the wife and my sidekick joined me on our first family vacation. I've always been a homebody when it comes to the typical beach/resort/clubbing vacation. I enjoy doing different things with my time off. Such as writing, painting, and fleshing out the fantasy medieval economy of my current RPG campaign. Nerdy things. So we treated ourselves to something special--our kind of special. A nerd smorgasbord, with sprinklings of several new experiences cemented by some of our favorite hobby game types. This was found at the Fire and Ice Convention in Manitowoc, Wisconsin. It was awesome, friendly, and full of all sorts of activities and games that we utterly devoured like a pair of ravenous wolves tearing into a defenseless Cheese-head granny.

I'll be enumerating many things that I enjoyed about this trip, but one of them that really struck me was just how much enjoyment the three of us were getting out of our weekend for such a good deal. So here's a quick-but-total itemization of our expenses for the weekend, so you can appreciate similar opportunities in your own area. Heck, if you're anywhere near northern Wisconsin this time next year, you should definitely consider joining us.

2 Weekend passes: $50
A weekend pass gives you six raffle tickets for the daily door prizes and access to all of the weekend's game events. There's about two dozen tables devoted to board games of various types and lengths, a dozen for miniature games and card tables, and a handful of booths for role-playing games all interspersed with some vendor tables for several local hobby shops. I'll detail things more later, but for now here's a list of the games I played over the weekend: GURPS: Thundercats; Eclipse the board game; Mechwarrior the miniature game; a Dawn of the Dead miniature skirmish game; the SPANC card game; a session of the Deadlands RPG; a session of GURPS: Justice League; an epic game of Memoir '44 Overlord; and a soon-to-be-published RPG called Mistrunner. And that was with sleeping in and a big lunch on Saturday and leaving at four on Sunday.

2 Night stay, Super 8: $107.35
The Manitowoc Super 8 is ridiculously close to the venue site, clean, and well-maintained. The front-desk staff were nice and friendly, and tolerated the wife and I playing a late night game of SPANC in the lobby so our hellion offspring could terror-ass around the dining chairs and into the lobby and cook off a little Con-infused hyperactivity before bed.

Gas: $43.29
This is included for completion's sake, but we really only used about two-fifths of a tank of gas, as the trip was only about a hundred and ten miles for us. A word of warning for anyone traveling through Milwaukee to the Con, though: that vaguely urban center is actually a driving proficiency anomaly for the entire state of Wisconsin. While you can trust Cheesers to drive a good 10 miles over the speed limit on most rustic roads and cruise in the fast lane at 75-85 miles-per-hour, those who congest Milwaukee's arteries clot at no more than 60 mph--65 if you're lucky--in the fast lane. Practice your G-rated curse-words before leaving.

Pizza Ranch: $17.83
This place was great. It's a small chain of Midwest pizza buffets with great food, wonderful service, and a wonderful atmosphere that's rustic but still bright and clean. In addition to buffet staples and your typical basic topping pizzas (fresh and piping hot), they make specialty pizzas that have haunted the last ten meals I have had since trying them. Chicken and broccoli alfredo pizza, complete with creamy sauce that completely transforms the pizza slice. A tomato-basil pizza with actual whole slices of spiced tomato nuzzled beneath the cheese layer. And those were just the ones I could pack in three slices at a time before my gorram stomach and gaming schedule demanded we head to the Con and register. If you're ever within a twenty-mile radius of a Pizza Ranch, you owe it to yourself to swing by and give it a try.

My son, perfectly imitating my cheese-induced mania at Pizza Ranch


Taco Bell: $9.42
This requires almost no explanation. Gamers love the Bell of Taco. I love the Bell of Taco. In fact, I noticed that of the major fast food chains near the convention venue, Taco Bell's was the most busy throughout the weekend. Hmmm...nachos.

Wal-mart: $10.37
Mostly, this was to snag some last minute Imodium and Gas-X. Apparently, my beloved thought that my fellow gamers might appreciate these OTC stop-gaps after I spent two hours in the car, followed by a pizza buffet. To my credit, I hardly needed the latter, and the former was completely unnecessary. Really. And don't think it's gross--I'm really a companionably hygienic gamer. I just have trouble over-sharing.

Food bought at the Con: $9.75
This was for two or three quick meals between games over the weekend. The small-but-essential concessions menu consists of things like nachos, grilled cheese, burgers, hot dogs, and a bunch of sweets. They're all good and priced reasonably--which is to say, a bit more than what you'd pay in a grocery store, but less than what you'd get saddled with at a high-school or college sporting event.

Auction board games and books: $40
Gamers can bring their own games to Fire and Ice and put them up for auction, with each day serving as a separate round of bidding. It's a great way to quickly get exposed a broad range of new and old gaming gems, with a chance to peak at the components, too. For forty papyrus notes, we went home with games normally worth a total of $90 that we'd never have noticed otherwise. I'll let you know what I think of two of them--SPANC and Red Dragon Inn--in the coming weeks.

One-page sketch by Kurt Wilcken: $25
Kurt led the GURPS games I'd played in, and as a cartoonist he'd sketched out some character illustrations on 3x5 cards for us to use. After our GURPS Thundercats game he gave Abi and I the cards for our characters--Panthro and Liono, respectively--and I just had to see more. They'll doubtless all get posted up here on the blog when I get the full-page illustration, too.

Culver's: $13.63
Culver's chains are a staple of Wisconsin--they're frakkin' everywhere here. So it was only a matter of time before our weekend saw us at a Culver's location. Plus, I'd forgotten to get some fried cheese curds, so I guess we'll be hitting up a local Culver's this week or next.

Buffalo Wild Wings: $20.55
At the end of a long, full weekend, we decided to splurge one last time and get some "tatonka" as I like to mumble whenever we pass by. It seems like every time we want to get some beedubs to-go, however, it falls on a Sunday evening and we have to deal with crowding and a longer wait than usual. Oh well, epic weekend anyways.

Total: $347.19
After this inaugural weekend, we've decided to make Fire and Ice (and Pizza Ranch!) an annual family outing. It's fun, special, and quite cost effective for a family to do. Kids five to twelve get into the convention for just ten or fifteen dollars a head, as I recall, and the food at the convention is a convenient way to save hassle and money. We probably could quarter our food expenditure by eating at the Con more, and certainly will in the future.

In any case, I hope you've appreciated this purely mercenary break down of the experience. Later in the week I'll post more about the games and my experiences and impressions of them. But for now: I'm pooped.