It's another Kickstart Your Weekend! Yes yes. Note that this won't necessarily be a weekly installment on the blog, but there are a number of interesting projects I'll touch on this week and next week. After that, I plan on trying to get a weekly shout-out only to brand new and nerd-interesting projects so you'll have a good amount of time to follow and possibly pledge your support.
So it's been an interesting week for the projects I highlighted last weekend. Bifrost's campaign continues to stagnate as there's a complete lack of feedback and support from Bill Willingham, the project creator and author. Recently he is supposed to have said that Bifrost will happen regardless of the Kickstarter's success, which--while it was probably meant as a reassurance to fans of the project idea--couldn't have done the campaign any favors. The KS campaign is all but certain to fail, and I'm not that broken up about it. If there's one thing I hate as a KS backer it's feeling emasculated by the indifference of a professional creator who doesn't really need the campaign to be successful but wanted to try it anyways. It's like asking your wife to make dinner for when you get home, only to forget and pick up Chicago dogs on the way--only less endearingly eccentric, right? Sure, both funding options might be valid for you, but once you announced one intention the other should be off the table.
Robotech RPG Tactics has been doing solidly well over the past week, and it looks like with 3 days remaining they're going to get awfully close to (pinky to mouth) one million dollars. Guns of Icarus: Adventure Mode has pretty much plateaued, it would seem, and I doubt they will be able to get enough steam to reach two hundred grand, let alone the $500,000 stretch goal they would need to fund all of the MMO elements they have in mind. Still, they've definitely kicked the ball down-field, and I bet the next expansion they fund will put a broadside into their steampunk MMO aspirations. (Is that enough mixed metaphors for you? Because I could bolt another one or two on there.) Jagged Alliance: Flashback has rallied a little bit over the past week, thanks to a mention from the hugely successful Kickstarter for Project Eternity. The merc tactics game still has more than one hundred grand to raise in 3 days, though, so it's still far from a cinch. If you're on the fence about pledging, do it--do it nao.
So that's the followup to last week's stuff, now on to three new project highlights.
|Deadzone Enforcers fighting off huge Plague forms.|
|This one will not attempt diplomacy... enkindle this!|
Bear - A First Time Parent's Continuing Journey
Why it's exciting: Like Deadzone's Mantic Games, Bear's creator Ryan Sohmer is a proven entity. I pledged for the first volume of Bear, and I have to say that every page just oozes genuine parental affection. Cute paintings, and with narrations that vary from humorously wry to tear-jerking sincere, there's a lot to love in this project. With over two weeks to go and already 75% of the way to their base funding goal, this campaign is certain to be successful. And for those of you who missed out on the first volume, the rewards for this campaign can be used to get a copy of that book as well as the sequel. I recommend the book very highly, it's one of those kids' books that is full of illustrations kids will love and insights parents cherish. That also means it's the kind of book you keep on the top shelf at home or otherwise out of reach so your son doesn't pull it down on the floor and trample it in his enthusiasm.
|Smell that? Are we downwind of those brachiasauruses?|
Why it's exciting: This game looks to incorporate two or three genres with a consistent, visceral gameplay experience. But, despite the ambitiousness of that statement, the tribal dynamics and prehistoric setting mean that the game itself should still be small enough for an indie developer to manage. The idea of stalking small prey dinosaurs, killing them, and then skulking away as scavengers swoop in just sounds like a lot of fun, and certainly not the sort of over-powered player experience the big game makers are interested in producing. And like Deadzone, this one has already met its modest base goal. As a PC game, however, the next two stretch goals are very important--Alex Fundora will hire dedicated full-time talent to help flesh out the world. Considering how nice the pre-alpha looks, it's amazing to think what a full-time developer could do with this unique setting. Let's throw some money at them and find out.